Ended 9th level. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. Until twenty fact haunted but is the shore base for a band of smugglers whose. Ghosts of Saltmarsh Haunted House Maps. My notes on The Sinister Secret of Saltmarsh : r/GhostsofSaltmarsh - reddit The wiki page for the EGI has a list of sources, full product names, abbreviations, and a link to the full, downloadable index. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps I cannot recommend it highly enough. Overview. [1] The scenario is the first of the Underwater (U) series of modules set in Saltmarsh, and details a ghostly ship and the haunted mansion of an evil alchemist. discovering the real secret of life. Though "Secret of Saltmarsh" synthesizes a lot of tropes from earlier RPG releases, it still manages to be very much its own adventure. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. They may have less than average hit points. But I'd be curious if there is a better way around this. Sanbalet can capture the characters and stick them in area 27 under guard. Ghosts of Saltmarsh PDF Free Download - DNDWiki In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons ( AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. [2] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. It actively promotes DMs taking ownership of the adventure. As written, it's a tough situation. Please, make this available as a PoD again. The premise of the adventure feels like its one that would exist even if the PCs werent around to follow the plot threads. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Subscribe to the Sly Flourish weekly newsletter, Fantastic Adventures: Ruins of the Grendleroot, Sly Flourish's Frequently Asked Questions. - Corporal Radric on the trip back has wrong conversation No clues how to do that, boat just takes me back to the cave. Thus, we can help this adventure out by offering a stronger hook. Wait.. Could he equip the dire mace in natural weapon slot? The smugglers enjoying dinner in area 21 are likely to grab Sanbalet in area 22 and they all go back down into the tunnels in areas 25 through 29. Some might need a couple of rounds to get their pants on and find their sabers. There's still a few things I would like to change but it's a rather major project to complete. Does this suggest some files are missing or corrupted? At the Kraken, there's an individual who divulges some quest info. Both download and print editions of such books should be high quality. The adventure can be played by 5-10 characters of levels 1-3. Placed the non-compressed file in there for some reason. QA and miscellaneous comments: At Sahuagin fortress it was much easier with higher levels etc. That's why both Zwerkules and me had this bad expierence with lack of direction. [6] Freelance gaming author James Maliszewski calls it "one of the best low-level modules ever written for Dungeons & Dragons" and "a superb example of adventure design". According to TSR's official codes, the "U" coding on "Secret of Saltmarsh" stands for "underwater." U1 The Sinister Secret of Saltmarsh (1e) Hedge's Adventures in the Realms (5e) Dwimmermount (ACKS) A Village With No Name [Sandbox] (2e AD&D) North Spine campaign (Labyrinth Lord) Under Streets of Splendor (2ed) Anything Goes: Vol. Taking a page straight out of the Hana-Barbera handbook, it turns out that the haunted house is all just a few criminals in an elaborate mask, who would have gotten away with it if it werent for those meddling kids and their blink dog. Ned, however, doesn't know who Skerrin is. Sorry to hear that. View Profile First, it features the increasingly familiar trope of a town homebase with a nearby adventure. When ranking the top adventures in Dungeon it was listed at 27, though I would argue it should place higher. What is the expected playtime for this module? Maybe those who have played it so far know the AD&D modules this is based on and have an idea where to start. The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. This is a good chance to fail forward. Superb The Sinister Secret Of Saltmarsh (AD&D Roleplaying, Module U1), By Dave Browne, Don Turnbull publication is consistently being the very best close friend for investing little time in your office, evening time, bus, and all over. I added the link in the Required Projects section. Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. After then they spawned every time. Sinister Secrets of the Saltmarsh Haunted House color map Three of the adventures (Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy) are narratively connected to each other and the town of Saltmarsh.The other four are not specifically connected to the story, but there are suggested changes that can be made to . It features undead horrors, smugglers, pirates (parrots and hooks included!) The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. "This summer will see the release of the first 'mini-expansion' in Dungeons & Dragons Online in the form of the Classic Adventure: The Sinister Secret of Saltmarsh! This is a ruse, however. Feel free to PM me with any questions or concerns. Dm Wise did his usual great job making great use of CEP placeables and NPCs. The smugglers in the basement don't break down into perfectly balanced little combat encounter groups. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. Henchmen are also available if you play your cards right. I don't have the faintest idea and all the places you'd usually ask for hints don't even have the people you'd expect there. Sponsored. Thanks you! Those are invaluable and the kind of things a builder looks for in feedback. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. Saltmarsh is very twisty and keeps ya on your toes. This module contains large-scale maps, full background information, and detailed encounter descriptions . D&D Dungeon Module U1 The Sinister Secret of Saltmarsh TSR #9062. Third, U1 presents a relatively self-contained adventure - with a haunted house and smugglers - but then throws in a few lizard men at the end, which can lead characters on to the next adventure in the series, much as players went down the adventure path from the classic G-series ("Giant") adventures (1978) to the D-series ("Descent") adventures (1978) by following the drow. I never met Master Ian before i just went out of town.By night or by day, constabulary, Kraken, Mermaid, nothing.Now i'm back and the council meets and seems preoccupied.Looks are great, though.I'll not vote for now. In this preview, however, only the following 9 of the following dungeons are available to preview:. Your own hooks may work better than any others, of course. I welcome all constructive comments and criticisms either at our Vault entry here or on the WoG Forums (see above). There would eventually be over a dozen, spanning from 1981-1986, most in the U- and UK-series products. Also, their file size tends to be smaller than scanned image books. If The Sea Ghost is probably the easiest to run as written, or with minor changes, this one. date=February 11, 2009. https://www.wired.com/geekdad/2007/12/top-10-dd-mod-3-3/, https://greyhawkonline.com/greyhawkwiki/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=55838, Creative Commons Attribution-NonCommercial-ShareAlike, 3, 4, 21, 28, 37-59, 61, 65, 79, 80, 111, 229, 246, 247, 248, 252, 253, SEE ALSO U1 The Sinister Secret of Saltmarsh, This page was last edited 07:24, 16 August 2021 by Greyhawk Wiki user. Classic Adventures: Converting Sinister Secret of Saltmarsh to 5E (or D Most of the upper two floors of the mansion in chapter 2 of Ghosts of Saltmarsh runs smoothly and requires little modification from the book. Yes, I still hold that to be one of the CCC hidden gems. Click for details. There are plenty of weapons here and a few are still usable. The Sinister Secret of Saltmarsh received positive reviews from critics. It doesnt hold your hand, it wants you to work for it. On top of that this has been uploaded to be shared freely for the NWN community. Quest givers and entrance to the wilderness area is located within the inn. Behind a barred door marked DANGER players will find a bunch of skeletons guarding a room with an alchemist, long dead, who has apparently figured out the Philosophers stone. From there you'll have to decide how things might turn out given how the characters react to the situation. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps Does anyone have updated versions of the U1-U3 Series maps or know where one could acquire them? One-click unsubscribe later if you don't enjoy the newsletter. At a guess, the "U" most likely stood for UK, but that was abandoned when the later "UK" adventure series appeared. Or too used to my old ways of PW building. my apologies. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com. It's hard to run some of these situations. Prepping for The Sinister Secret of Saltmarsh - Rolemaster Blog The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. Offer clear goals and leave the approaches open. D&D: 5 (Not So) Sinister Secrets To Saltmarsh's Success - no black market to sell my stolen traps to. To access the new area, go to The Gatekeepers' Grove in the Harbor, talk to NPC Val Arkalamnash and get transported to The Snapping Line Inn. These look like large undead spiders but they . In this session the characters can spend a few days reconnecting with Saltmarsh, tying back in with their backgrounds, investigating leads they might have come across, or anything else they might want to do. C $27.12 + C $27.10 shipping. Please discard old module, download the new module and the new versions of the haks and tlk (many have been changed and/or updated). At the end I just wished it was longer. [4] What if they lose? XP per encounter: https://ddowiki.com/index.php?title=Saltmarsh&oldid=531884, Pages using DynamicPageList parser function, Slay 10 creatures in Saltmarsh: 165 XP = 16.5 xp/kill, Slay 25 creatures in Saltmarsh: 234 XP = 15.6 xp/kill, Slay 50 creatures in Saltmarsh: 345 XP = 13.8 xp/kill, Slay 100 creatures in Saltmarsh: 585 XP = 11.7 xp/kill, Slay 200 creatures in Saltmarsh: 1,065 XP = 10.65 xp/kill, Slay 400 creatures in Saltmarsh: 2,055 XP = 10.28 xp/kill, Slay 750 creatures in Saltmarsh: 3,645 XP = 10.41 xp/kill, Slay 1,500 creatures in Saltmarsh: 7,965 XP = 10.62 xp/kill, Tactics DCs (Stunning, Sunder, Trip): +2 to +16, This page was last modified 10:10, December 24, 2022 (Update 57.1) by DDO wiki user. Would be nice to have final raid with the alliance to kill sahuagin bosses. Additionally, our own custom HCR scripts and Loot Systems are in place. Bambra criticized how the first-level characters provided with the module come equipped with magic items: "I fail to see how this can be justified, as the module is not difficult enough to warrant the bestowal of magic before play even begins. AD&D Module U1 - THE SINISTER SECRET OF SALTMARSH - Dungeons & Dragons The loyalist council member and smuggler Gellan Primewater himself has such an affectation and Skerrin knows it so he uses it to steer attention away from him and towards the corrupt council member who he plans to either turn to the Brotherhood or remove from the council. - Vixlok can fire trigger of Oceanus before Town hall that makes him leave party.. Picked earth and fire domains, good (chaotic?) Ask your players to review the downtime activities in chapter 2 of the. Its initial publication was the Fiend Folio, but in the epilogue to that sourcebook, TSR UK head Don Turnbull said "You will be hearing from us again," for TSR UK had more plans. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. Sinister Secret of Saltmarsh - DDO wiki U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. It will be an excellent way to merely look, open, and check out guide The Sinister Secret Of Saltmarsh (AD&D . The Ghosts of Saltmarsh: Sinister Secret SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. All of that has kept me from playing the module thus far. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Now through March 5th! If you have a party of players that have more beer and pretzel . :D The work itself is a collaborative effort between myself, The Krit, Mr. Zork, Nocturne, Ratik and DM Raine. Deity system got fixed after I compiled module myself. Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. Can't wait for weekend to run it with friends. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. Have a question or want to contact me? Error: No match for email address or password. The PDF HAS NO MAPS !!! - socketed weapons: found only 2 gems(1st in the lair of smugglers) and one armor with socket(3rd level of Final Enemy..). Thanks for your hard work! Hopefully it's a fun epic battle in which the characters struggle but prevail. It was probably released in the fall of 1981, since it postdated TSR UK's premiere release, Fiend Folio (1981), by several months. The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. The adventure can be played by 5-10 characters of levels 1-3. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various . The Sinister Secret of Saltmarsh The first part is set in the town of Saltmarsh and deals with unraveling the secret of the haunted house that lies on the edge of town. Ghosts of Saltmarsh - Wikipedia When it comes to the infiltration of the Sea Ghost, the council of Saltmarsh gives the characters the following quests: These quests are important otherwise the characters will be floundering around on the ship itself, unsure how to deal with it and unsure why they're there in the first place. Only VIPs who logged in between Saltmarsh launch . The server version which I have played through has advantages over the standalone module but I believe overall the quality is fairly similar. This moment gives them so much agency, so much weight. $19.99. Retrospective: U1 The Sinister Secret of Saltmarsh Editor: Danni Button, Adam Harrison Ian Livingstone 1982| title=Dicing with Dragons. I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. Frogo, bullywug rogue: level 3 and level 30. the sinister secret of saltmarsh. Quest givers and entrance to the wilderness area is located within the inn. There is a mystery to solve, npc's to rescue, villians to thwart! So here's Hooded Kobold's GM's guide to Ghosts of Saltmarsh. The adventure is set in the World of Greyhawk. The Sinister Secret of Saltmarsh | The Neverwinter Vault Thanks DM Wise & WoG Team for posting this up. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it . Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh And it again, places emphasis on what the players are setting out to do. What's The "U" Stand For? This package includes her version of the mod, a 25-page PDF DM guide, maps, DMFI Wands & Widgets and a sample DM character. BoLS Interactive LLC. Guess I should not use console to teleport around, but if he died (and Oceanus is so easy to kill.. :D) then it would also happen. You can get it by ordering it above. The green blinking "X" is under the boat and it's acting like I can't get close enough to trigger it. Among them are three scouts, five bandits, two hobgoblins, and Sanbalet the wizard. MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. Please critique as I may be using them in the game and I want them to be the best I can make them. and looking out to sea, stands the Haunted House. Yes, Tarot Redhand is correct. For corrupted files solution should be to redownload everything and if there is temp folder in modules folder then dalete it. - henchmen death is permanent.. even though clerics sell raise dead scrolls. U1: The Sinister Secret of Saltmarsh | RPG Item | RPGGeek [2] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. Please make a Print On Demand option for this book. With two exceptions, there arent specific guidelines for the town, theres not a list of NPCs you can flip to. These are simple bandits. Download the tlk file (Saltmarsh_265) and extract into your tlk folder. on the Internet. The companion in Part 3 is also excellent. Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! web pages Sitting on the table next to him are several objects that have been turned to solid golda secret that nobody has discovered, and nobody ever will unless the players stumble into it. I just tested with a downloaded copy. The Dimensional Hireling Contracts Folder and the Sentient Jewel of the Lizardfolk can only be claimed once (per account). Dungeons & Dragons Secret College of Necromancy D20 Green Ronin. Expansion features will also be available separately on DDO store, usually 6 months after the release, This page was last modified 15:01, December 4, 2022 (Update 57) by DDO wiki anonymous user. What is its sinister secret? Heroes must arise to keep the waves safe! We can offer some guidance in the form of levels of difficulty. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. That said, the adventure is well-written and well-paced. Today is the day for Dungeons and Dragons Online players to get their boots mired in water, mud, and secrets.Today marks the launch of the Sinister Secrets of Saltmarsh update, bringing with it a marshland full of enemies, a haunted manor, 10 new dungeons for players to plumb, and the Horizon Walker enhancement tree. Will it be possible that they sneak on disguised as the smugglers from the haunted mansion? I was very careful when downloading and installing all the content. This adventure is full of dynamic situations, intrigue, and potential downtime activities. New Module version uploaded to correct some missing Module events (such as deities among others), and renamed a hak to avoid cep confusion. This module may be played single player, but it is also designed with a party in mind.