We've rolled similar guides for Victoria. A weight of 0 will result in it never appearing for randomly-generated unit leaders. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. If a state is set rather than the specific province, first prioritises the country set in. Does not start resistance by itself, only removes the checks forcefully disabling it. Moves the camera position over the specified state. EU4 Remove_trait Command General Information This command removes the specified trait from the ruler of the country you are currently playing as. slot = Slot of the character. (Ex: cat_mobile_warfare,land_doctrine ,air_doctrine.). Fires the specified event for the current state. Executes contained effects on every country that meets the limit. All prepared Port Strike and Strategic Bombing in the target region will execute multiple times without air defence being able to intercept them. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. decision = The decision to activate. Using name is recommended because 1.11 made id obsolete. The effects here must be used within a country scope. set_value = The new value of the BoP. Adds the specified amount of experience to the divisional commander. add = Trait to add Yes by default. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Adjusts the number of research slots the current scope has. Optional. How often does the combat view give a random sound? Switches the current character to the specified country, giving them the character. After doing so, this character can be given a role within an effect block, such as this completion reward for a focus: Effects on this topic include add_country_leader_role, add_corps_commander_role, add_field_marshal_role, add_naval_commander_role, and add_advisor_role. level = / The maximum level to add. Instead. This page was last edited on 17 February 2023, at 17:21. Saves the current scope as a key. A value of 1 sets the technology. Politics have no relation to morals -- Niccolo Machiavelli. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Make sure to save the file with ANSI encoding format. Used to define a diplomatic relation between the current scope and target scope country. Optionally, else_if = { } (with limit = { } serving in a similar fashion) and else = { } can be added. These scopes are used within effect scopes to control the execution of effects. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Useful when making a country independent. Demotes the current unit leader to Commander (if Field Marshal). Retires the current character (removing them). Optional, defaults to the current scope. elections_allowed = Whether elections are allowed. Optional. Deprecated. Unnecessary in most cases, as it's possible to create the unit leader role within an effect block mid-game. Shortened variant exists if the event's ID is used instead of arguments. Sets the current country as the faction spymaster. logistics_skill = The logistics skill of the leader. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. expire = 1949.1.1 marks the date at which the leader expires. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. Sets the legitimacy of governments in exile. base_bonus = The backup bonus if no tech is available. Turns off fog of war, only within a province if specified. The sound effect must be properly defined in. Adds the number of days to a decision's days_remove. advisor = { }Advisor role definition Switches to play no country at all, and no longer shows messages or pauses the game. Grants the specified country a license to produce the specified equipment from the current scope. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. An easter egg making the AI smacktalk in chats. Optional. Executes contained effects on a random state that meets the limit and is a core of the country this is contained in. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. It is preferable to create a new file rather than overwriting base game files. Does not accept regular ideologies. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. If you spot a mistake then you are welcome to fix it. Note that while it's common to put the characters in a file with the name the same as the tag of the country, the filename does not actually matter aside from organisation and for overwriting previously-loaded files with the same name. Both traits require defining this to work properly. Removes one trait and adds another. Table of console commands HOI 4 Secret events value = <0-1>How much collaboration to add. id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_country_leader trigger. Creates an entry within the command history of a decision. - The situation is the Christian path is democratic. cost_reduction = Percentage of cost reduced. Makes the current scope declare war on the specified country with the specified wargoal. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples Sets a new balance of power or edits the existing one. Optional, defaults to false. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. Cookie Notice Optional.efficiency = The initial production efficiency. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. The effect does nothing if the country exists. The effects here must be used within a state scope. If the name or the portrait are not defined, this also decides how exactly it will be generated. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play Sets owner and controller of the state to the given country, Sets the owner of the state to the given country, Sets the controller of the state to the given country. To create a custom console command, the scripted effect's name should begin with d_. Adds defense skill to the current unit leader. Noticably, the effect that fires the country event gets hidden from the tooltip. set_default = Whether the BoP is considered default. ratio = Distance between starting position and target position where the entity is to be placed. promote_leader = Will promote the leader to be the leader of the assigned party. picture = The graphical reference of the picture of the leader. Removes all ideas for the current scope that use the specified trait. Persists after execution until cleared via effect. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. You must log in or register to reply here. desc = A description used for the rule. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. UPDATE: Cheat does not work with the >1.10 version of the game. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. An if statement allows an execution of effects to only be done if certain triggers are met. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. Releases the specified non-existent country as a puppet of the current scope within the current country's owned states. Executes contained effects on a random country that meets the limit. Starts a production line for the specified equipment for the current scope. This will get localised in any working /Hearts of Iron IV/localisation/english/*_l_english.yml file, assuming the English language, as my_character: "My character's name". Removes the specified trait from the character. use_nuke = Whether a nuke should be deducted from the country's stockpile. Playing as Germany and have successfully defeated France and the UK. add_manpower = var:my_var This is noted by in an effect's parameters. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. Contents 1 Arguments 1.1 Name 1.2 Portraits Resign Command Help & Examples | HOI4 Cheats HOI4 console commands - all Hearts of Iron 4 cheats 2023 Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Optional. If they agree, we get the following for each subject: the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Country leader traits are defined in any /Hearts of Iron IV/common/country_leader/*.txt file. 6. Sets the specified character to also act as an advisor, activating if specified. I don't have the game personally but I know a lot about it. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Makes the current scope white peace the specified scope. Adds a railway level between two provinces or along a predefined path. Executes contained effects on every country that meets the limit and borders the country this is contained in. The console command itself does not include d_, so d_test_command would be run in console as test_command Defaults to false. my 2 questions are thus: The current scope and any subjects automatically join the faction. Mandatory to specify a division_template. Effect - Hearts of Iron 4 Wiki - Paradox Wikis Optional, defaults to the icon of the most common sub-unit within. Used in the province scope.limit_to_border = Affect border provinces. Executes children effects on every country that meets the limit, including those that do not exist. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. Optional. If the current country has a core on a state transferred to the released country, the core will be lost. Fuel is, instead, in the resources section, while convoys can be added/removed with add_equipment_to_stockpile. Use with. This command, as you might have guessed, causes you to resign from your current position. Applies a division-scoped trigger block that must be met for the unit to be modified. Multiple can be defined.technology = Which technology the bonus applies to. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis Optional. trait = The trait to add. Adds the number of days to the specified mission. Used to target various hardcoded scopes, often used as a specific secondary scope in contrast to ROOT. If not set, it will be the scoped country. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Adds the nationality to the current operative. Optional. Optional. Adds the specified resource in the specified amount to the current state. Teleports all armies in the specified state if the owner of the armies meets the condition. ideology = Ideology type of the character. Executes contained effects on every division that meets the limit and is located within the current state. Optional. fallback = Defaults to no, if yes each option will try to fallback to the next available one. Alongside that, the game allows the creation of custom console commands, which are scripted effects. Changes the specified portraits of a character. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). Gives bonuses of reducing land doctrine cost to current scope. Adds an off-map building for the current scope that produces its effects without being present in a state. These can only be used with characters of the unit leader type. Recruitment cannot take place outside of country history. The effect does nothing if the country exists. Optional, defaults to owner of operative.recipient = The recipient of the event. It is only visible to you. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Activates the specified targeted decision for the specified target for the current scope. on Paradox technology, Legal Which will print the final effect to game.log when the effect is executed and make debugging easier. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. name = Name of the ship. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] Necessary for advisors. If it is, then each one will be. This item will only be visible to you, admins, and anyone marked as a creator. uses = How many times the bonus can be used. The defense skill of the leader. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. Adds collaboration in TAG with the scoped country. Cheesing the game, console commands, or literally anything else. If the ideas have the same name in the localisation, it will show up as modifying the idea rather than swapping them. A commander trait can change a commander 's skills, specialize them for different combat scenarios, change how much experience they get and various other effects. Triggers that must be met in order for assigning the trait to be possible. Useful if a trigger within has no tooltip. Several other commands previously mentioned, such as event, are useful in modding too. Last one, IF I make a new country, how to make a it look like it continue from the earlier country? If an intel argument is left out, 0 is assumed. Optional. Can only be used if at war with the target. Optional, defaults to false. available, cost, and visible arguments are also common. Sets the strength of the garrison in the specified state. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. Columns go left-to-right starting with 0. start_state = Creates a naval leader for the current scope with the specified attributes. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Adds the specified amount of political power to the current scope. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. Simplest possible definitions of portraits are defined using spriteType definitions within a larger spriteTypes = { } block as such: The name of the spriteType has limitations: it must begin with GFX_ and be made up of one word total with no whitespaces. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Removes an operation token from the country. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Adds an exact freedom score modifier to the current scope. Remove the exile tag on an army leader, making them no longer be considered exile leaders. 2019, frameAnimatedSpriteType instead of a regular spriteType, start_civil_war effect for keeping unit leaders, special modifiers type that can be used in ideas, The list of skills defined for unit leaders earlier in the page, https://hoi4.paradoxwikis.com/index.php?title=Character_modding&oldid=60520, Play 0.1 would mean that the unit leader gains 10% more experience, not that it gains 10% as much. More information can be found in the. Like most games, Hearts of Iron IV has a command console that will let you shortcut your way to various outcomes with the help of some console commands. Sets the specified amount of political power for the current scope. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. reloadfx [Arguments: map/mapname/postfx or *.fx filename], aircombat(airc) [] [] [] [] [] [] [] [] []. Fires the specified event for the current country. side = The side whose GFX to change. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Retires and removes the country leader as head of their party for the current scope. copy_tag = If specified, copies stuff from this tag rather than the original tag. This example can be used as an effect in regular code as scripted_effect_name = yes. Sends a demand to our every subject. Shows the name of the specified character as a tooltip. Does not support Naval equipment. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. can_declare_war_without_wargoal_when_in_war, units_deployed_to_overlord (subjects only). Creating another sprite to serve as the small portrait, which consists of the large portrait with a. As it's possible to specify the character itself in the trigger, defining an ID is unnecessary. election_frequency = How often in months an election occurs. Makes the current scope the owner and controller of the specified state. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Changes the tooltip of the conditions required for picking the trait to the following localisation key. Targets the root node of the block, or the first entered scope. Creates and adds the specified division template to the current scope. Optional. No by default. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in. The file extension, hidden by default on Windows, is a part of the filename. Adds logistics skill to the current unit leader. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. modifier = The opinion modifier to remove. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Removes a province modifier to the specified provinces in this state. Annex the specified country for the current scope. Allows to nuke every province without checking any conditions. Promotes a character to the leader of their political party. Optional, defaults to not changing the value. Adds the specified trait to the current unit leader. Stored in /Hearts of Iron IV/common/units/names_ships. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. value = <0-1>How much collaboration will be set. Executes contained effects on a random state that meets the limit. Terrain types are defined in. Executes contained effects on a random state that meets the limit and is controlled by the country this is contained in. Espaol - Latinoamrica (Spanish - Latin America). Here is an example using unnested if statements: Within the tooltip, only effects that would be executed are shown. Displays a special tooltip for the specified decision category in the effect tooltip. EU4 Leader Command General Information This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country. Create a ship from another country and assign it to the reserve fleet. Changes the name of the specified political party for the current scope. Deprecated. Removes the specified trait from the current unit leader. Can be used as a scope to remove multiple at once. Sets the specified character to also act as a field marshal. Espaol - Latinoamrica (Spanish - Latin America). Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows. Makes the current scope start a peace conference with the specified scope on the other side. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. Hearts of Iron 4 cheats - a guide to the best console commands Affects AI. Start game, load save game, use gain_xp command, enjoy. Remove_trait Command Help & Examples | EU4 Cheats choose your leader. desc = The description of the leader.picture = The graphical reference to the leader portrait.expire = When the leader dies in history.ideology = The sub-ideology of the country leader. The effect does nothing if the country exists. As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. Executes contained effects on a random country that meets the limit and has the specified original tag. Units leader traits are defined in any /Hearts of Iron IV/common/unit_leader/*.txt file, possible to assign to unit leader characters of any type as well as operatives. Displays a special tooltip for the specified decision in the effect tooltip. (Optional turn back on binarization in settings.txt). amount = How much decryption to add in flat numbers. Optional.set_from_from = Sets the scope of FROM.FROM in scripted localization. Necessary for country leaders. days = / The number of days to add to the mission. Possible to specify the terrain by scoping into it. Removes the specified mission for the current scope. Old capital is remembered, if not specified otherwise. Sets the current stability value for the current scope. Only can be defined for traits with the personality_trait type. Frees one random captured operative or all of them. rotation = The rotation to apply after the positioning. Forces the current operative into hiding. Spawns an air combat in desired location. ratio = <0-1>How much decryption ratio to add. Technologies are defined in. Toggles the special game rules for the current scope in diplomacy towards the specified country only. Preferable to use every_army_leader unless necessary to use global_every_army_leader. #2. Characters are a system added in 1.11 with the No Step Back DLC, allowing to use the same character for multiple roles, including different advisor types, country leaders and unit leaders. Adds the specified ideas to the current scope for the specified number of days. Optional, defaults to 0.5. Multiple parents can be specified by defining. Optional, 1 by default. female = The gender of the leader. If a portrait doesn't work and is replaced with a randomly-selected one, there are two possible causes for this: Due to being affected by cosmetic tags, randomly-selected portraits get assigned only after country selection. If that is impossible, using localisation is an alternative. For example, when used in. Assigns a type to the trait, which gets used to assign which characters are able to receive it. ratio = Will damage a ratio damage to total organisation/strength of unit if set. Assumes the capital by default. Cant dismantle faction if there are non-puppet nations in it. Saves the current scope as a key. female = The gender of the leader.Traits scopeThe trait to add. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. The song must be defined in a music station in order to work. Adds the specified amount of navy experience to the current scope. Removes the specified trait from the current scope's country leader. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. template = The template the units must use to be deleted. An easy way to tell internal IDs is debug mode. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. amount = The amount of resource to add. value = The new value of the flag on the scale from -2 147 483 648 to 2 147 483 647. value = The value to set it to: 0 or 1. name = The name to change the province to. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. IV'. Unit leaders include corps commanders, field marshals, and admirals. Optional.set_root = Sets the scope of ROOT in scripted localization. Optional.hours = / Fires the event in the specified number of hours. Optional, defaults to being the same as size. trait = The trait to remove. Defaults to false. It is also possible for a character to have a different definition depending on set preconditions checked at the game's start. What are the conditions that need to be met to be able to do this, and how do you this as the player? Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. -debug must be enabled in in launch options. These effects can only be used within history files, failing when used outside. You need to click the state as the state id no longer works. Goes from 0 to 2. Gain_xp Command Help & Examples | HOI4 Cheats Valve Corporation. Optional, only has an effect in locked templates. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Used if root scope isn't producer. Executes contained effects on a random unit leader (corps commanders, field marshals, admirals) that meets the limit and is recruited by the country this is contained in.
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